12/25/2023 0 Comments Crusader kings iii art![]() New Decision: Hellenists may choose patron deities (options are Venus, Mars, Jupiter, Dis, and Juno).New Artifacts: The Writings of Cicero, Meditations, Commentarii de Bello Gallico, Antiquitates Rerum Humanarum et Divinarum.New Event: Study classical Roman literature.New Event: Hold a Roman Triumph for successful generals.New Succession Law: Imperial Elective (based heavily off of CK2's version).New Decision: Reclaim the Western Roman Empire.Please see Discussions for a complete explanation of features (Steam has a limit for the number of characters you can put into the description of a mod). I'm not sure if there's a way around this via console commands. So, if you attempt to load the mod into an old game, the Western Roman Empire title doesn't exist and cannot be granted. Unfortunately, CK3 only sets up titles at game start, when all the provinces and titles are handed out initially. Please note that to be able to use the WRE features, you will need to start a new game with the mod active. I fully expect that at some point, Paradox will release a Byzantine or a Roman flavor pack that will immediately obsolete this entire mod. ![]() I probably will not add any more men-at-arms regiments Northern Lords only added Jomsviking Pirates, Huscarls, Varangian Veterans, and Vigmen, so four regiments per culture seems appropriate to stick to in the interests of not unbalancing the game too badly. Still adding more stuff if people have ideas, feel free to share in comments and I might add them. This adds eight new men-at-arms regiments, a new cultural tradition, two new traits to the game, several major decisions, and several minor decisions and events to the game. An overhaul mod to add flavor to Roman gameplay. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |